<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/7b6dd99f9fa64eb788359b7d31872903&quot; frameborder=&quot;0&quot; width=&quot;1152&quot; height=&quot;864&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>864</height><width>1152</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>864</thumbnail_height><thumbnail_width>1152</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/7b6dd99f9fa64eb788359b7d31872903-f27a50d7cb6a763d.gif</thumbnail_url><duration>133.179</duration><title>Improving Chaos Clothing Simulation</title><description>In this video, I&apos;m sharing my experience with Chaos Clothing for the first time and the challenges I&apos;m facing with the simulation. I&apos;ve noticed that the clothing penetrates the character&apos;s body during movement, and I&apos;m looking for ways to enhance the robustness of the simulation. I&apos;m following an online tutorial, but it&apos;s based on an older version of Unreal, which has led to some confusion. I would appreciate any insights or suggestions on how to resolve these issues.</description></oembed>