<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/7dfac2c7a95a4af0a4bceebafc319c3f&quot; frameborder=&quot;0&quot; width=&quot;2560&quot; height=&quot;1920&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1920</height><width>2560</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1920</thumbnail_height><thumbnail_width>2560</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/7dfac2c7a95a4af0a4bceebafc319c3f-2d5da7c02f4a875b.gif</thumbnail_url><duration>192.769</duration><title>03_Transforming 3D Models in Houdini with Cargo</title><description>In this video, I demonstrate how to extract and transform parts of a model in Houdini using Cargo, specifically focusing on our barrel asset. I walk through the process of making the barrel node visible, selecting specific parts, and adjusting its position to the ground using a match size node. I also show how to set up a basic transform node for further manipulation. I encourage you to follow along and try these steps with your own models to see how easily you can customize them.</description></oembed>