<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/7f8e106aa3434ae5bb38e2af87e43eb7&quot; frameborder=&quot;0&quot; width=&quot;1662&quot; height=&quot;1246&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1246</height><width>1662</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1246</thumbnail_height><thumbnail_width>1662</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/7f8e106aa3434ae5bb38e2af87e43eb7-50dcc8050953603e.gif</thumbnail_url><duration>111.916</duration><title>Building a Fully Agentic 3D Game Studio</title><description>This Loom showcases a fully 3D, start-to-end game built using multiple Gemini models and an agentic studio setup. The author describes scaling from a simple game into a system with 20 agents working in parallel on different parts of the game, while they provide continuous notes and feedback. They mention using Gemini 4 R1 for daily 3D modeling, NanoBanana 2.1 for concept art, 3.8 Flash DTS for audio and sound, Lyria for music, and Omni 1.1 for some video work. The finished game is a story-mode, fully playable 3D world with three levels where players guide a manta ray to prevent a disaster by reuniting it with its team, featuring a full attack and gameplay system.</description></oembed>