<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/81c8359d97af492fb0aae5d318dc531b&quot; frameborder=&quot;0&quot; width=&quot;1920&quot; height=&quot;1440&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1440</height><width>1920</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1440</thumbnail_height><thumbnail_width>1920</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/81c8359d97af492fb0aae5d318dc531b-a08da7f551c89d76.gif</thumbnail_url><duration>200.739</duration><title>GPU Kernel Translation and Verification Demo 🚀</title><description>Hi everyone, my name is Daniel Pong from the BiteBard team. In this video, I demonstrated the process of translating and verifying a GPU kernel using the Olamma3N model. I encountered a translation error related to the use of &quot;tritons,&quot; which I corrected during the demo. Although the live demo didn&apos;t execute successfully, it has worked in the past, and I appreciate your understanding. Please feel free to reach out if you have any questions or need assistance with similar tasks.</description></oembed>