<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/834717aad9974ea99f136985150f6caf&quot; frameborder=&quot;0&quot; width=&quot;1920&quot; height=&quot;1440&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1440</height><width>1920</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1440</thumbnail_height><thumbnail_width>1920</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/834717aad9974ea99f136985150f6caf-29b3b1f53084e4ef.gif</thumbnail_url><duration>873.974</duration><title>A Chance Encounter with Sadie 🌟</title><description>Tomorrow, and Tomorrow, and Tomorrow is a beautiful novel about two childhood friends, Sam Masur and Sadie Green, who reconnect in college and collaborate to create video games. Their first hit, Ichigo, launches them into fame and creative success, forming the foundation of their game studio.

Over the course of 30 years, the novel traces their evolving relationship — filled with love, rivalry, miscommunication, grief, and deep artistic connection. Despite not being a romantic couple, their bond is intimate and emotionally complex. The third key character, Marx Watanabe, acts as a stabilizing influence and business partner, adding depth to the trio’s dynamic.

The novel explores big themes: creativity, identity, disability, loss, and the nature of play. It examines how people grow, change, and cope with the pain and joy of life through the act of making something together — in this case, video games that become worlds of escape, self-expression, and meaning.

At its heart, it’s a story about how games (and life) offer infinite chances — tomorrow, and tomorrow, and tomorrow — to begin again.</description></oembed>