<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/84a11bb77a234249b8828f8161452b2d&quot; frameborder=&quot;0&quot; width=&quot;1920&quot; height=&quot;1440&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1440</height><width>1920</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1440</thumbnail_height><thumbnail_width>1920</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/84a11bb77a234249b8828f8161452b2d-d7cfc7c4b00bedfd.gif</thumbnail_url><duration>55.776</duration><title>Yanet-Abreham | Maze Runner &amp;amp; Builder | Loom - 4 May 2026</title><description>This video demonstrates a dynamic maze generator and solver built with Python and Pygame. It first visually generates a 20×20 maze step-by-step using a depth-first backtracking algorithm, showing walls being removed in real time to form paths. After the maze is complete, the program randomly selects a start and end point and then visually solves the maze using a stack-based search, highlighting the explored path in red and backtracked steps in blue. The result is an animated, interactive visualization of both maze construction and pathfinding in action.</description></oembed>