<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/856c61df47c14511b183dfc0058e8c0f&quot; frameborder=&quot;0&quot; width=&quot;1280&quot; height=&quot;960&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>960</height><width>1280</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>960</thumbnail_height><thumbnail_width>1280</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/856c61df47c14511b183dfc0058e8c0f-9c89602abf374133.gif</thumbnail_url><duration>158.782</duration><title>Non-linear GameSense Detections</title><description>I recorded a quick example showing how to run multiple GameSense detections at the same time. In my setup, I have Puzzle and Box running simultaneously, even though they are consecutive objectives in Drawbridge. To do this, I go to Settings, then move the Trigger onto the same first objective in the list so it starts both detections when that objective is reached, and closes them when completed. When I start the game, once the first objective closes, both Puzzle and Box detections run at once. No specific viewer action was requested.</description></oembed>