<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/871ff341a8b044e694bba033a4d31949&quot; frameborder=&quot;0&quot; width=&quot;1920&quot; height=&quot;1440&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1440</height><width>1920</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1440</thumbnail_height><thumbnail_width>1920</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/871ff341a8b044e694bba033a4d31949-a6692740f2484268.gif</thumbnail_url><duration>66.56</duration><title>Sound in Operation Neptune</title><description>In this video, I explain how to get sound to work on the program by passing a specific flag when you run it. I encountered some issues initially, possibly due to pressing escape, which caused a bug. To set it up correctly, you need to navigate to the directory using &apos;cd&apos; and then run the program with &apos;dot exe -si&apos;. I hope this helps you get it working for some nostalgia. Please follow these steps to ensure you can hear the sound.</description></oembed>