<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/8a2dbcec4dfb471e905dd9160725554d&quot; frameborder=&quot;0&quot; width=&quot;1962&quot; height=&quot;1471&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1471</height><width>1962</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1471</thumbnail_height><thumbnail_width>1962</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/8a2dbcec4dfb471e905dd9160725554d-209eea4f72cbb307.gif</thumbnail_url><duration>298.656</duration><title>Exploring the Kitchen Interaction Environment 🔍</title><description>In this video, I walk you through the kitchen interaction environment, explaining the scene structure and interaction architecture. I detail how physics works with rigid body objects like the pot, mug, and cutting board, and how the drawer and cabinet use state machines for their interactions. I also cover the burner switch&apos;s functionality and the organization of the scene&apos;s nodes for easy adjustments. My goal is to give you a clear understanding of the system, so please pay attention to how the interaction system is structured and how it can be extended.</description></oembed>