<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/8b93aedc512d427c9da99e7bac8d24ad&quot; frameborder=&quot;0&quot; width=&quot;2560&quot; height=&quot;1920&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1920</height><width>2560</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1920</thumbnail_height><thumbnail_width>2560</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/8b93aedc512d427c9da99e7bac8d24ad-e9786aea31578659.gif</thumbnail_url><duration>99.764</duration><title>05_Understanding File Structure When Importing Assets in Houdini and Cargo</title><description>In this quick video, I explain how Houdini and Cargo work together in terms of file saving and asset management. When you import models, materials, or textures from Cargo into Houdini, the assets are copied into the same directory where your Houdini file is saved. I walk you through the file structure, showing the KitBash3D folder and the associated materials, models, and textures. I also highlight the Houdini files that accompany these assets. Please take a look at the file structure I’ve illustrated to better understand how to manage your assets.</description></oembed>