<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/933ee4ebbb604c82a8750e1d7160f4d7&quot; frameborder=&quot;0&quot; width=&quot;1728&quot; height=&quot;1296&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1296</height><width>1728</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1296</thumbnail_height><thumbnail_width>1728</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/933ee4ebbb604c82a8750e1d7160f4d7-612a9b9dcb2751a3.gif</thumbnail_url><duration>128.789333</duration><title>Forkestra AI Generates Seamless Game Music</title><description>This Loom explains how Forkestra, a band of AI agents, generates perfectly looping music for a specific game stealth level. The team targets a 32 second loop at 90 beats per minute, since common AI generators get close but not exact. Each agent owns an instrument such as drummer, bass, and keys, with code-based audio slicing and layering executed in isolated sandboxes so API keys stay protected. They use Arise AI to trace every decision and tool call step, helping debug any unexpected results.</description></oembed>