<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/93ba2fb1df7047cd90c5bea8098c3562&quot; frameborder=&quot;0&quot; width=&quot;1920&quot; height=&quot;1440&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1440</height><width>1920</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1440</thumbnail_height><thumbnail_width>1920</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/93ba2fb1df7047cd90c5bea8098c3562-a60d8ab4d81e9846.gif</thumbnail_url><duration>404.953</duration><title>How to Build and Edit Dimensions</title><description>This Loom demonstrates creating and customizing a dimension and magic screen from scratch using templates, widgets, and AI-driven scene navigation. It starts by creating a “Demo Build Process” dimension, changing default accent and background colors in edit mode, adding a slideshow background with photos at a 2-second interval, and inserting widgets including a Notion-style editor, a clock, and an AI prompt that spins up cloud code with the dimension MCP and plugins to generate sub-agents. The author then tests scene navigation via a portal widget, edits a Flappy Birds scene to play a video on click and navigate after the video duration, and shows the full flow from the Flappy Birds home screen through beating the game to the next scene.</description></oembed>