<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/958052d0393541d5872fa7233bb2ad9e&quot; frameborder=&quot;0&quot; width=&quot;1280&quot; height=&quot;960&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>960</height><width>1280</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>960</thumbnail_height><thumbnail_width>1280</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/958052d0393541d5872fa7233bb2ad9e-1658517003951.gif</thumbnail_url><duration>50</duration><title>Sprout Scatter Test</title><description>You can use Sprout to write your own tools!

In this example, we are using a Sprout that uses a Grid Spawner to generate clusters of similar nodes that cast into the World and align to hit surfaces. Any misses are culled. We then use a very simple Blueprint to spawn InstancedStaticMesh instances or point lights based on the vertex color of our SproutData.</description></oembed>