<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/968fd77e8a2b4c598d3fefad6e1c5669&quot; frameborder=&quot;0&quot; width=&quot;1920&quot; height=&quot;1440&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1440</height><width>1920</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1440</thumbnail_height><thumbnail_width>1920</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/968fd77e8a2b4c598d3fefad6e1c5669-3289e76fdc9957d9.gif</thumbnail_url><duration>685.038</duration><title>Tracer Workflow with Golf Tracer Studio</title><description>This Loom explains how Golf Tracer Studio creates more realistic golf ball tracers by tracking the actual ball with keyframes and then integrating the results into Premiere. The creator shows how to import clips, scrub to mark impact and landing (tracking from the first keyframe to the last, ideally until the ball passes the tree line), and run Trace and Render so the tracer matches ball velocity. The video highlights key features like importing Premiere XML timelines, bulk tracing, and extensive line style controls including flyout and fade behaviors. After demonstrating customizations, they apply styling across clips and then plan to take the finished tracers back into Premiere.</description></oembed>