<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/9697512a5d60401ea714ce3d9815c119&quot; frameborder=&quot;0&quot; width=&quot;1728&quot; height=&quot;1296&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1296</height><width>1728</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1296</thumbnail_height><thumbnail_width>1728</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/9697512a5d60401ea714ce3d9815c119-b098f121293c7bbf.gif</thumbnail_url><duration>323.7843</duration><title>Setting Up Binary Syncing in Anchor Point for Unreal Engine</title><description>In this video, I walk you through the setup of binary syncing in Anchor Point, specifically for those using the Epic Games launcher. I explain how to enable the Unreal binary sync action, define the binary location, and set up a unique tag pattern for your commits. I also cover the process of pushing binaries and how team members can pull them once they are available. If you&apos;re using a source-built engine, you&apos;ll need to manage the build process through your CI/CD system. Please ensure to follow the steps closely and refresh your project as needed to see the updates.</description></oembed>