<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/98481cc1643c45118c84be8ae544a287&quot; frameborder=&quot;0&quot; width=&quot;1920&quot; height=&quot;1440&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1440</height><width>1920</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1440</thumbnail_height><thumbnail_width>1920</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/98481cc1643c45118c84be8ae544a287-c6d0adf5e4447f3b.gif</thumbnail_url><duration>3479.392</duration><title>Technical Sketch | 2D | Bottoms | Shorts &amp;amp; Skirts</title><description>I showed the shorts version of how I recreate 2Ds from the 2002 technical sketches in my graphic system. I unlock the overlay outlines, bring down the front and base technical sketch, then make sure the height is set to 35, with stroke weights like 10 outside and 6 inside, usually. I break the shorts into labeled lineart, threads, shadows, and clipping masks, and for the front I set up base 1, 2, and 3 for different shadow behavior. I update the bottom binding, QC the white and black layers, save, and replace the v4 live folder.</description></oembed>