<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/9b51af493efd40b89051cb66cb9733d1&quot; frameborder=&quot;0&quot; width=&quot;1228&quot; height=&quot;921&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>921</height><width>1228</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>921</thumbnail_height><thumbnail_width>1228</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/9b51af493efd40b89051cb66cb9733d1-cda1713bc0662c59.gif</thumbnail_url><duration>256.3177</duration><title>Creating Assets in Unity in Natural Language </title><description>This tool ( LexAI)  was created on 2024 to evaluate genAI for 3D assets generation  : In this video, I demonstrate how the Lex AI operates by creating various 3D objects like a plane, box, and sphere at the center of the scene. I also show how to move the box along the y-axis and generate multiple spheres and capsules at random positions. The AI is programmed to execute these commands based on my instructions, showcasing its capabilities in a creative environment. I encourage viewers to explore the potential of Lex AI and consider how it can be utilized for similar tasks. Please feel free to experiment with the commands I’ve outlined!</description></oembed>