<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/9dfa363a61914bc7b8ccf0a0a53e90ff&quot; frameborder=&quot;0&quot; width=&quot;2560&quot; height=&quot;1920&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1920</height><width>2560</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1920</thumbnail_height><thumbnail_width>2560</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/9dfa363a61914bc7b8ccf0a0a53e90ff-dbcbf8d5dbd6b900.gif</thumbnail_url><duration>159.214</duration><title>02_Placing Assets and Importing Materials</title><description>In this video, I walk you through the process of importing assets and materials into Houdini using our new Houdini importer, developed in partnership with SideFX. I demonstrate how to drag assets from the catalog into your scene and how to import a carbon material, specifically carbon 10, into your project. You&apos;ll see how the material appears in the material linker catalog, ready for use in your scene. I encourage you to try importing different assets and materials to enhance your workflow. Let&apos;s get started and make the most of these tools!</description></oembed>