<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/a68d43eb2f5a45f1a2ea9f95a0462297&quot; frameborder=&quot;0&quot; width=&quot;1668&quot; height=&quot;1251&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1251</height><width>1668</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1251</thumbnail_height><thumbnail_width>1668</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/a68d43eb2f5a45f1a2ea9f95a0462297-50cb02f6f95e8799.gif</thumbnail_url><duration>461.142</duration><title>Improving UX for Slow LLM Thinking ft. Paper.Design</title><description>I have been thinking about the UX problem of LLMs taking a long time to think and stream deep research, so users waste time waiting and leaving. I tried building with Cursor, but I disliked the UI cohesion, repetition, and clutter, so I moved to Paper. In Paper I designed a coral themed design system, created a rotating logo, documented the UI, and generated cleaner promo images for a Google extension. I also added lightweight wait-time tools like image selection, notes, drawing comparisons, and mini games. No action was requested, but I am still in review for Google publishing.</description></oembed>