<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/a8affcaa8d764be8b9045dba491e04c8&quot; frameborder=&quot;0&quot; width=&quot;2560&quot; height=&quot;1920&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1920</height><width>2560</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1920</thumbnail_height><thumbnail_width>2560</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/a8affcaa8d764be8b9045dba491e04c8-d4ed8b265fabf7b0.gif</thumbnail_url><duration>164.747</duration><title>01_Importing Models into Unreal Engine with Cargo 3.0 </title><description>In this video, I walk you through the process of importing our first model into Unreal Engine using Cargo 3.0. I demonstrate how to download and import a World War 2 wagon asset, highlighting the new features of the content browser and the organization of assets. I also mention that we’ve successfully transitioned from the old plugin to the new one, ensuring built-in collisions and proper asset management. I encourage you to follow along and try importing your own assets to get familiar with the updated workflow.</description></oembed>