<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/a9799bc19c7c4d3fb0d5af5616f4ab2a&quot; frameborder=&quot;0&quot; width=&quot;1728&quot; height=&quot;1296&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1296</height><width>1728</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1296</thumbnail_height><thumbnail_width>1728</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/a9799bc19c7c4d3fb0d5af5616f4ab2a-49dd47c98bbb26a8.gif</thumbnail_url><duration>286.126</duration><title>Enhancing Asset Management with Metadata Attributes</title><description>In this video, I explain how to utilize attributes as metadata for files and folders to enhance asset searchability and organization in our projects. I demonstrate how to create and manage these attributes, such as tagging assets with their placement in the game or linking to our product management system. Additionally, I highlight that changes to attributes are tracked in version history, which is useful for documentation. I encourage you to start implementing these attributes in your projects to streamline our workflow. Please let me know if you have any questions or need assistance with this process.</description></oembed>