<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/aa7053caa2ff448a892c126fc3c74b99&quot; frameborder=&quot;0&quot; width=&quot;1662&quot; height=&quot;1246&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1246</height><width>1662</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1246</thumbnail_height><thumbnail_width>1662</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/aa7053caa2ff448a892c126fc3c74b99-5dc2d498293a8815.gif</thumbnail_url><duration>425.253</duration><title>Visualizing Effect Timing with Puzzle Missions</title><description>This Loom demonstrates a small game API for teaching effect timing concepts visually. The creator shows missions where the player must move and shoot, including a shield drone that requires depleting its shield, waiting through a brief invulnerability window, then firing again. It also covers coordinated attacks using synchronized timing such as effect.all to break armor, plus a tuning note about shield recovery and required timing. The video concludes with more complex puzzles like vacuum and plasma interactions and a time sensitive “Deep Space” level that forces using fibers intelligently and starting actions early.</description></oembed>