<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/aaaa776b3eec47c996b17e77a6fe8b55&quot; frameborder=&quot;0&quot; width=&quot;1658&quot; height=&quot;1243&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1243</height><width>1658</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1243</thumbnail_height><thumbnail_width>1658</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/aaaa776b3eec47c996b17e77a6fe8b55-f147e9a9c6fb6b5a.gif</thumbnail_url><duration>134.294</duration><title>Adapted from Dylan Kim&apos;s Brainrot Explorer: An Interactive Museum</title><description>Project adapted from Dylan Kim&apos;s Brainrot Explorer.

Hello everyone, we&apos;re excited to share a student project called the Museum of Moral Panics, which we believe is highly relevant for the Global Cultures Hackathon. This project highlights how each generation has faced moral panics, from fears about video games in the 1990s to concerns about AI and misinformation today. It showcases the evolving anxieties surrounding technology and media, illustrating that these fears are not new. During the Hackathon, we will share with you how to build something like that, and we can&apos;t wait to see your ideas.</description></oembed>