<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/aca8ee535d5b454596a854fe800843f2&quot; frameborder=&quot;0&quot; width=&quot;2560&quot; height=&quot;1920&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1920</height><width>2560</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1920</thumbnail_height><thumbnail_width>2560</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/aca8ee535d5b454596a854fe800843f2-dbc82a3a88ce2ae2.gif</thumbnail_url><duration>297.809</duration><title>04_Exploring New File Structures in Cinema 4D with Cargo</title><description>In this video, I walk you through the new file structure in Simul40 when importing assets using Cargo, specifically focusing on an energy storage crate with instancing. You&apos;ll notice that upon import, we have both the actual asset and the hidden instance sources, which help optimize memory. I demonstrate how to edit the source asset while keeping the instanced versions intact for a non-destructive workflow. If you want to make changes, you can duplicate the source or modify it to update all instances. Please explore this new structure as you import more assets, especially from the black market, to see how it enhances our workflow.</description></oembed>