<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/af6d814aea494bc8a517a2b97f8bf039&quot; frameborder=&quot;0&quot; width=&quot;1920&quot; height=&quot;1440&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1440</height><width>1920</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1440</thumbnail_height><thumbnail_width>1920</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/af6d814aea494bc8a517a2b97f8bf039-636b6cf0a6bbc309.gif</thumbnail_url><duration>78.523</duration><title>Debugging the FirePottery Function Parameters</title><description>In this video, I walk you through the FirePottery function in our main.js file, focusing on how the parameters are passed to the website. We’re using an object representing a mug and a temperature of 1500, which I’ve set a breakpoint on to verify that both parameters are being correctly received. As we step into the function, we can confirm that the pottery object is being set with all its properties, and the temperature is accurately captured. Please ensure you check this implementation in your own testing to confirm everything is functioning as expected.</description></oembed>