<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/b195a490ac084bd3974daa17df607cf9&quot; frameborder=&quot;0&quot; width=&quot;1728&quot; height=&quot;1296&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1296</height><width>1728</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1296</thumbnail_height><thumbnail_width>1728</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/b195a490ac084bd3974daa17df607cf9-062ad49b4e68eb5b-full.jpg</thumbnail_url><duration>535.817</duration><title>Using GitHub as a Central Source of Truth for Art Projects</title><description>In this video, I demonstrate how to use GitHub as a central source of truth for your art project files, particularly for lightweight assets like those in mobile or browser games. I recommend setting up an AnchorPoint account and connecting it to GitHub for easy repository management. We go through creating a new project, setting up team members, and uploading files with an initial commit. I also show how team members can join a repository and selectively download files to save space. Please make sure to follow the steps outlined to set up your projects effectively.</description></oembed>