<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/b35bc9293e2548e3807fc803e363f71d&quot; frameborder=&quot;0&quot; width=&quot;840&quot; height=&quot;630&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>630</height><width>840</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>630</thumbnail_height><thumbnail_width>840</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/b35bc9293e2548e3807fc803e363f71d-b5d890040dcc9cbb.gif</thumbnail_url><duration>79.909</duration><title>Fort Quest: Exploring Forkable Postgres Databases in Gaming</title><description>In this Loom, I introduced Fort Quest, a unique environment where every world operates as a forkable Postgres database. I highlighted our fast forking capabilities, achieving zero copy clones in under one second, and demonstrated how the agent writes safe SQL without requiring code or schema changes. We also explored hybrid search using BM25 with a 768-dimensional embedding for precise results. I encourage you to test our semantic search across rooms, items, and NPCs, and remember to share your findings with the provided link. Thank you for your engagement!</description></oembed>