<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/b3fdb5659964492ea9e6181a94b4cbb0&quot; frameborder=&quot;0&quot; width=&quot;1114&quot; height=&quot;835&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>835</height><width>1114</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>835</thumbnail_height><thumbnail_width>1114</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/b3fdb5659964492ea9e6181a94b4cbb0-7043997c2cee44f3.gif</thumbnail_url><duration>227.095</duration><title>Introducing the World&apos;s First AI Music Generating Agent in Gaming 🎶</title><description>Hey everyone, I&apos;m excited to share our demo of the world&apos;s first AI music generating agent, Troubadour, which we integrated into a video game. The game development industry is massive, valued at $200 billion annually, with $4 billion dedicated to tools and accessories, making this a prime opportunity for innovation. Troubadour can generate music dynamically based on gameplay context, enhancing the player&apos;s experience. We believe this technology can revolutionize not just gaming but other industries where context and agency are crucial. I&apos;d love your feedback on this demo and any thoughts on potential applications!</description></oembed>