<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/b9c9c16750f94884a91ab7d3699c04ed&quot; frameborder=&quot;0&quot; width=&quot;2560&quot; height=&quot;1920&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1920</height><width>2560</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1920</thumbnail_height><thumbnail_width>2560</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/b9c9c16750f94884a91ab7d3699c04ed-c92021ba68176a60.gif</thumbnail_url><duration>333.055</duration><title>00_How to Install Cargo 3.0 Connector for Unreal Engine</title><description>In this video, I walk you through the process of installing the Cargo 3.0 connector for Unreal Engine, specifically version 5.6.1. I detail the steps to remove the old version 2 plugin and ensure that Cargo 3 is properly enabled in the importers section. After successfully installing the connector, I demonstrate a quick test by connecting to a China Cabinet asset. For those who already have Cargo installed, it&apos;s crucial to remove the original plugin before proceeding with the new installation. If you&apos;re starting fresh with a newer version like 5.7, it should work seamlessly without any additional steps.</description></oembed>