<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/bc684eb88e8b460d89ec3109961c5ae4&quot; frameborder=&quot;0&quot; width=&quot;2560&quot; height=&quot;1920&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1920</height><width>2560</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1920</thumbnail_height><thumbnail_width>2560</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/bc684eb88e8b460d89ec3109961c5ae4-1bf57d62076a91ec.gif</thumbnail_url><duration>130.873</duration><title>05_Easily Importing Materials into Maya with Cargo</title><description>In this video, I demonstrate how to easily import materials into the new cargo system using Maya. I walk through selecting various materials from the material kits, like perforated plastics and printed plastics, and show how they seamlessly integrate into the hypershade. I also highlight that the Arnold shader is already set up correctly for use. While I adjust the size of the materials, I emphasize the importance of ensuring everything looks good in the final render. Please feel free to follow along and try importing materials yourself!</description></oembed>