<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/bca0cd34a81c49d9a6b19c52bb5b511e&quot; frameborder=&quot;0&quot; width=&quot;1728&quot; height=&quot;1296&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1296</height><width>1728</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1296</thumbnail_height><thumbnail_width>1728</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/bca0cd34a81c49d9a6b19c52bb5b511e-d0e634a774d83750.gif</thumbnail_url><duration>350.2288</duration><title>AnchorPoint Plugin Walkthrough 🎮</title><description>In this video, I provide a quick walkthrough of the AnchorPoint plugin for Unreal Engine, focusing on its revision control features. I explain how to check in and check out assets, manage locked files, and view file history. It&apos;s important to ensure that your AnchorPoint project is set up correctly before using the plugin. Please make sure to follow the steps outlined, especially regarding unlocking assets if needed.</description></oembed>