<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/bd583877f5f24e48a0411a954b6e1fc0&quot; frameborder=&quot;0&quot; width=&quot;1920&quot; height=&quot;1440&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1440</height><width>1920</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1440</thumbnail_height><thumbnail_width>1920</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/bd583877f5f24e48a0411a954b6e1fc0-3718945fa375b6d5.gif</thumbnail_url><duration>216.683</duration><title>Demonstrating Pre- and Post-Assessment Features for Educational Games 🎮</title><description>In this video, I demonstrate our pre- and post-assessment feature, which is crucial for understanding student learning outcomes in relation to academic ethics. When students start an assignment, they first complete a pre-game assessment with typically four questions that align with the main concepts of the instructional minigame. After playing the game, they take the same four questions again in the post-game assessment to measure their progress. This process allows us to gather baseline data and assess how well students grasp the material after gameplay. I encourage you to explore this feature and consider how it can enhance your teaching strategies.</description></oembed>