<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/be5ae2eaed8442a391b27c879608709c&quot; frameborder=&quot;0&quot; width=&quot;1280&quot; height=&quot;960&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>960</height><width>1280</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>960</thumbnail_height><thumbnail_width>1280</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/be5ae2eaed8442a391b27c879608709c-dcf5ab052d75c1eb.gif</thumbnail_url><duration>270.528</duration><title>Maze Generator and Solver with Bonus Cycles</title><description>This is Adaniel, and I’m presenting my Contrographics assignment, the Maze Generator and Solver. In Maze.py I define the maze structure with arrays, and in Geresis.py I implement the generator using start based depth first search, then solve it with backtracking box tracking and real time visualization in Pygame. I show the final yellow solution path from a green start cell to a red end cell, both placed inside the maze. In bonus mode I add a one in 20 chance of removing extra walls to create cycles, and the solver still finds a valid path. I did not request any viewer action.</description></oembed>