<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/c1f8f08127154339aac409b17878e322&quot; frameborder=&quot;0&quot; width=&quot;1728&quot; height=&quot;1296&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1296</height><width>1728</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1296</thumbnail_height><thumbnail_width>1728</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/c1f8f08127154339aac409b17878e322-30dc1ccca0d77cde.gif</thumbnail_url><duration>302.465</duration><title>Decoding nature</title><description>Hi, I am Bismagwen Otibwe. Earlier this semester we visited TeamLab in Abu Dhabi and I loved the part where you scan a painting and see it move on the floor. For my final project, I expanded that idea into an interactive scene with glowing creatures, using about 65 agents that follow my mouse pointer. The flock blooms where I stay longer, left click drops food, right click scatters it, S scatters, and D switches the background from night to day. I also added sound reactivity with UI sliders for flux size and speed.</description></oembed>