<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/c38a9c43e1514729942939481ad8a73e&quot; frameborder=&quot;0&quot; width=&quot;1838&quot; height=&quot;1378&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1378</height><width>1838</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1378</thumbnail_height><thumbnail_width>1838</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/c38a9c43e1514729942939481ad8a73e-55dc31698a06d53b.gif</thumbnail_url><duration>213.184</duration><title>Setting Up Players for NetCaptain</title><description>This Loom explains how to set up players in NetCaptain by assigning each one a squad, grade, and role so NetCaptain can use them correctly in sessions. View players in the Players tab after they join via the club code, and players missing squad and grade appear under Outstanding and cannot be seen by NetCaptain. To set a player, tap Set next to their name, choose their squad and grade (used only behind the scenes), select their role, and optionally mark if they can fling for nets that need extra bowlers. Players can belong to multiple squads, and when someone leaves you can archive or delete them, with away dates set for injuries or holidays.</description></oembed>