<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/c483b8c7758043f1abb4cf1baa01fb47&quot; frameborder=&quot;0&quot; width=&quot;2560&quot; height=&quot;1920&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1920</height><width>2560</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1920</thumbnail_height><thumbnail_width>2560</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/c483b8c7758043f1abb4cf1baa01fb47-3829a1fc71b77b97.gif</thumbnail_url><duration>228.1</duration><title>03_Importing and Applying Materials in Unreal Engine</title><description>In this video, I walk you through the process of importing materials into Unreal, specifically focusing on the KB3D and G S.T. master materials. I demonstrate how to import a gravel material, like white sand or red sandy gravel, and apply it to a mesh, such as a sphere. I also highlight the ease of using these materials in Unreal and show where to find the material hierarchy for any adjustments. I encourage you to explore these materials and apply them to your projects. Let’s get started!</description></oembed>