<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/c5ebbe08aa7348858b708fe4f7d1a2fc&quot; frameborder=&quot;0&quot; width=&quot;1728&quot; height=&quot;1296&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1296</height><width>1728</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1296</thumbnail_height><thumbnail_width>1728</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/c5ebbe08aa7348858b708fe4f7d1a2fc-8952427b2c3b3354.gif</thumbnail_url><duration>522.9872</duration><title>Implementing Version Control Workflows for Art Assets in Shared Folders</title><description>In this video, I demonstrate how to implement versioning workflows on shared folders like a NAS, Dropbox, or Google Drive, enabling us to manage art assets effectively, especially in Cinema 4D. I explain the benefits of file-named versioning, which provides a transparent overview of project changes over time. I also walk you through the process of setting up a publish step using the Anchor Point plugin for Cinema 4D, including how to create and manage master files. Additionally, I show how to customize templates and tokens for better organization. Please ensure you follow the setup instructions and reach out if you have any questions.</description></oembed>