<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/c6bbfe0c9cf14328bbbe12aae020179c&quot; frameborder=&quot;0&quot; width=&quot;1560&quot; height=&quot;1170&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1170</height><width>1560</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1170</thumbnail_height><thumbnail_width>1560</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/c6bbfe0c9cf14328bbbe12aae020179c-full-1705429501982.jpg</thumbnail_url><duration>220.47</duration><title>Adding and Removing Y and N Ports for Your Funnel </title><description>Welcome to Geru! In this video, I&apos;ll show you how to add and remove the Y and N ports for your funnel. We&apos;ll start by going to the gear icon and turning off the simulation. Then, we&apos;ll toggle the show options for Y and N ports. By toggling them off, we can remove all the Y and N ports for the entire funnel. To add them back, we&apos;ll simply toggle the show options on and turn the simulation back on. However, please note that some objects may not have Y and N ports, so you&apos;ll need to go through them individually. If you only want the Y port, you can remove the N port for a specific object by accessing its settings. In this video, I&apos;ll guide you through the process of adding or removing Y and N ports for the entire canvas and for specific objects. If you have any questions, feel free to ask!</description></oembed>