<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/ce0adc74c35f4c52891f1ff6fa03c52a&quot; frameborder=&quot;0&quot; width=&quot;1210&quot; height=&quot;907&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>907</height><width>1210</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>907</thumbnail_height><thumbnail_width>1210</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/ce0adc74c35f4c52891f1ff6fa03c52a-00001.gif</thumbnail_url><duration>204.13333333333333</duration><title>Explaining the Pixelated Look in the Game</title><description>Hey Chris, in this video, I show you how I achieve the pixelated look in the game. I explain the use of sprites and objects, as well as the custom texture and pixel perfect camera settings. I demonstrate how the texture is revealed at a specific frame and how the invisible triggers work. No action is requested from you, but I appreciate your time in watching this video.</description></oembed>