<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/ceda9248fb754825bc52c788d3b53528&quot; frameborder=&quot;0&quot; width=&quot;1920&quot; height=&quot;1440&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1440</height><width>1920</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1440</thumbnail_height><thumbnail_width>1920</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/ceda9248fb754825bc52c788d3b53528-9dfbbdc28b700b69.gif</thumbnail_url><duration>5019.133</duration><title>Creating a Skill Check System in Game Development</title><description>In this video, I walk you through the process of creating a skill check system that can be implemented in various scripts, like a lock-picking mini-game during a house robbery. We set up the necessary files, including HTML, CSS, and JavaScript, and I explain how to handle user interactions and game logic. I also demonstrate how to send and receive data between the client and the UI, ensuring that the game responds correctly to user inputs. I encourage everyone to follow along and ask questions if anything is unclear. By the end of this session, you should be able to implement this mini-game in your own projects.</description></oembed>