<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/d5fefe9be68b4520b630a9ce6045433b&quot; frameborder=&quot;0&quot; width=&quot;1728&quot; height=&quot;1296&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1296</height><width>1728</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1296</thumbnail_height><thumbnail_width>1728</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/d5fefe9be68b4520b630a9ce6045433b-6e0282178a58aea3.gif</thumbnail_url><duration>132.7996</duration><title>Efficient Binary Distribution for Unreal Projects Using Git</title><description>In this video, I demonstrate how to distribute game binaries among your team using Git, similar to the functionality in Unreal Gamesync for Perthhorse. When working on a C++ project, compiling binaries can be time-consuming, but by sharing binaries compiled by one team member or a build machine, we can save significant time and effort. I show you how to download binaries from S3 storage to launch your Unreal project without compiling. Additionally, I explain how to automate binary syncing with Git pulls and the importance of tagging commits for content-based changes. I encourage you to implement these practices to streamline your workflow.</description></oembed>