<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/d79b3a6b349e482aa4b25016a63bbba9&quot; frameborder=&quot;0&quot; width=&quot;1920&quot; height=&quot;1440&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1440</height><width>1920</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1440</thumbnail_height><thumbnail_width>1920</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/d79b3a6b349e482aa4b25016a63bbba9-17c018261dca056e.gif</thumbnail_url><duration>308.44</duration><title>✨ Unified Canvas Nagivation in Make</title><description>This Loom explains the new unified canvas control schema and how panning and zooming will work. It notes the change is driven by the desire to align controls across different grid applications, with the grid schema considered more modern. Previously, users could pan by dragging with the left mouse button, but now they must use the right mouse button to pan; the mouse wheel still behaves as before, and trackpad users can pan with two-finger swipe and zoom with pinch gestures. It also introduces a canvas option to force input device behavior in preferences, currently defaulting to auto-detect. Additional updates include limiting how far users can pan so they do not get lost, and improving module movement by automatically panning when dragging near the edge, which helps especially on touchscreens.

Full announcement</description></oembed>