<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/d88899e3aca040d49b7f15785a44caca&quot; frameborder=&quot;0&quot; width=&quot;1856&quot; height=&quot;1392&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1392</height><width>1856</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1392</thumbnail_height><thumbnail_width>1856</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/d88899e3aca040d49b7f15785a44caca-5705e0f0d3448f4e.gif</thumbnail_url><duration>216.725</duration><title>Using the Debugger to Verify Function Parameters in Kiln Module 🔍</title><description>In this video, I demonstrate how to use the debugger to verify the values of parameters in the FirePottery function within the Kiln module. We pass in various temperatures, such as 2000, 2100, 2600, 3000, and 1500, to determine if the pottery is cracked based on whether it has been fired and the temperature conditions. I walk through the process of creating pottery objects and checking their status as cracked or not. I encourage you to follow along and observe how the debugger helps us track these values effectively. Please let me know if you have any questions about the debugging process!</description></oembed>