<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/dc02bc92aac1415da8fd60035efe1837&quot; frameborder=&quot;0&quot; width=&quot;1664&quot; height=&quot;1248&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1248</height><width>1664</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1248</thumbnail_height><thumbnail_width>1664</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/dc02bc92aac1415da8fd60035efe1837-b436d3d5e0708a5b.gif</thumbnail_url><duration>4168.1655</duration><title>Creating an Interactive Text-Based Adventure Game with OpenAI 🎮</title><description>In this video, I walk you through the process of creating a text-based adventure game inspired by Zork using Python and OpenAI&apos;s API. We set up the environment, define our character, and develop a narrative where the player, as Gary Gygax, navigates through various scenes with multiple choices. I emphasize the importance of context engineering to maintain coherence in the story as it evolves. I encourage you to experiment with the code and explore how you can enhance the gameplay experience. Please share your thoughts and any improvements you come up with!</description></oembed>