<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/e1ab3fe85deb41f7a44e01022119c704&quot; frameborder=&quot;0&quot; width=&quot;1280&quot; height=&quot;960&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>960</height><width>1280</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>960</thumbnail_height><thumbnail_width>1280</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/e1ab3fe85deb41f7a44e01022119c704-ab5131768e576f5e.gif</thumbnail_url><duration>254.304</duration><title>Agent Player Map</title><description>This Loom updates viewers on Agent Studio’s PlayerMap progress and MVP launch for game studios. It explains that the concept formed in January 2025, with key milestones including work with Bayes d’Acaton in December 2025, a player map deployment on Intrusion Mainnet in September 2025, and an MVP developed via workshops culminating in a player-first game score validation in April 2026. The presenter demos the MVP on Intrusion Mainnet, showing how users can connect with MetaMask or a wallet and select a game ecosystem to view a graph with social and feedback elements. They also preview player profile viewing, following other players, and mention a pre-UMVP dashboard for game studios.</description></oembed>