<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/e3e3a37f52b54405a6fd89da079fb1c2&quot; frameborder=&quot;0&quot; width=&quot;3840&quot; height=&quot;2880&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>2880</height><width>3840</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>2880</thumbnail_height><thumbnail_width>3840</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/e3e3a37f52b54405a6fd89da079fb1c2-78307c0d74ae1fed.gif</thumbnail_url><duration>315.067</duration><title>Machines at Play: Coding Agents Build Multiplayer Games</title><description>This Loom demonstrates Machines at Play, a new multiplayer gaming engine designed for coding agents. The creator copies a prompt on the landing page, runs it in a coding agent, and the tool installs a command line utility and starts a local dev server so multiple clients can join. They edit the game by adding a ball you can kick and removing a swimming water mechanic, then deploy the game to a shareable production subdomain where other players can connect. The Loom ends by encouraging feedback and noting the engine is open source.</description></oembed>