<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/eb6ed1c1c8694d1ea3a380fdb9434ba9&quot; frameborder=&quot;0&quot; width=&quot;1280&quot; height=&quot;960&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>960</height><width>1280</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>960</thumbnail_height><thumbnail_width>1280</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/eb6ed1c1c8694d1ea3a380fdb9434ba9-2cc9afb56a0884c4.gif</thumbnail_url><duration>282.495</duration><title>*VSL Take 2</title><description>This Loom explains a percentage-based partnership for turning an existing creator audience into revenue. Danielle says creators often have attention, trust, expertise, and engagement, but no monetization system, which leads to more content without a clear offer or sales path. She describes building the product, positioning, funnel, sales assets, and back-end systems, with no upfront cost and payment only when revenue is generated. She illustrates the opportunity with an example: an audience of 100,000 where 40% see an offer and 2% buy a $49 product yields about $39,000 in gross product revenue.</description></oembed>