<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/ebdd731dd6f24b79ac41e6a44962117c&quot; frameborder=&quot;0&quot; width=&quot;1920&quot; height=&quot;1440&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1440</height><width>1920</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1440</thumbnail_height><thumbnail_width>1920</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/ebdd731dd6f24b79ac41e6a44962117c-7825156c7e1b030c.gif</thumbnail_url><duration>193.257</duration><title>SilenceVR Demo</title><description>Hearing, saying, thinking -- these are distinctions without a difference when the goal is to remove thoughts altogether. So I built a VR app that shuts up.
SilenceVR uses gaze tracking to detect distraction and guide you back to focus: no voice, no words, just a pulsating obelisk and some orbs with boundary issues and ofc fake physics (the best part of VR). The environment went through a Dalí phase, a Rothko phase, and has settled into what I&apos;m calling a James Turrell situation, all thanks to Gemini which also wrote the the attention tracking/behavior scripts for the orbs and obelisk&apos;s breathing. 

The business case is spiritual and religious wellness communities — overlooked, flush, and arguably owed a win by the tech industry. Managed service, bundled hardware, and some genuinely interesting next step. 

And if it fails commercially but gets a 75 year old at a local church into a VR headset, I&apos;ll take it.

PS: The attention tether is clearly not an obelisk anymore although it did start out as one, please pray for my neuroplasticity the next time you meditate.</description></oembed>