<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/ec0987fd82474127ad994237104f9b9e&quot; frameborder=&quot;0&quot; width=&quot;1920&quot; height=&quot;1440&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1440</height><width>1920</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1440</thumbnail_height><thumbnail_width>1920</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/ec0987fd82474127ad994237104f9b9e-e0df278a0631fea6.gif</thumbnail_url><duration>127.289</duration><title>Demo of Game Specification Settings and Conditions 🎮</title><description>In this video, I demo the specification settings for our plugin, starting with the default automatic setup. I create a structure for the game, check the blocks, and add a couple of conditions to see them reflected in the log. We now have two conditions and one selection in place. I confirm that everything is correct before moving on to the creation phase, where all settings are visible in the block processor. Please take a look at the settings and let me know if you have any questions or need further clarification.</description></oembed>