<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/f6d94127a2b54044a78c950f8729c341&quot; frameborder=&quot;0&quot; width=&quot;2560&quot; height=&quot;1920&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1920</height><width>2560</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1920</thumbnail_height><thumbnail_width>2560</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/f6d94127a2b54044a78c950f8729c341-ef8a819d97c28ad4.gif</thumbnail_url><duration>860.328</duration><title>Mesh Terrain Landscape Material Setup and Painting</title><description>This Loom explains how to use the Asia Arts landscape material with Unreal Engine 5.8 Mesh Terrain instead of the traditional landscape system. It starts by replacing the Mesh Partition Definition data asset material, then converts a standard landscape material by switching the material instance Layer Setup to Use Mesh Terrain for the correct UVs. It also recommends enabling Triplanar Projection to fix close up texturing issues, with Triplanar blend factor controls (default around 2) and optional Triplanar rotation. For painting, it enables Use Landscape Paint Layers and selected layers in the material, then uses Mesh Terrain editing with a brush modifier in paint maps, adjusting radius, value, strength, falloff, and channel, and applies the changes by playing the modifier stack.</description></oembed>